AI Insights · Timothy · April 2024
Top 5 Casual Games on iOS in Germany for Q1 2024
An analysis of the performance of the top 5 casual games on iOS in Germany during Q1 2024, focusing on weekly downloads, revenue, and active users.
The first quarter of 2024 saw notable performances from the top 5 casual games on iOS in Germany. Here's a closer look at how these games fared in terms of weekly downloads, revenue, and active users.
Royal Match from Dream Games experienced a steady increase in weekly revenue, peaking at approximately $443K in mid-January. Weekly downloads showed a downward trend, starting at around 35K in early January and dropping to nearly 19K by the end of March. Despite this, weekly active users remained relatively stable, fluctuating around 430K to 450K throughout the quarter.
MONOPOLY GO! by Scopely, Inc. had a fluctuating revenue stream, reaching a high of approximately $364K in the second week of January. Weekly downloads saw a significant drop from about 61K in early January to around 22K by the end of March. Weekly active users also declined, starting at roughly 143K and ending the quarter at about 71K.
Coin Master from Moon Active saw its highest weekly revenue in late January at approximately $357K. Weekly downloads varied, with a peak of around 13K in late January and a low of about 8K in late January as well. Weekly active users showed a slight increase, starting at approximately 39K and reaching around 46K by the end of March.
Gardenscapes by Playrix maintained a fairly consistent revenue, peaking at about $314K in late January. Weekly downloads decreased from around 15K in early January to about 7K in late February, before recovering slightly to approximately 11K by the end of March. Weekly active users remained steady at around 60K throughout the quarter.
Candy Crush Saga from King had a stable revenue stream, with weekly revenue peaking at about $276K in mid-January. Weekly downloads saw a decline from around 19K in early January to about 11K in mid-March, before increasing to approximately 12K by the end of March. Weekly active users fluctuated slightly, staying around 130K to 150K during the quarter.
For more insights on app performance, visit Sensor Tower.